How to tame your AI in the Arts

Generative AI can now effortlessly write pieces of literature, deliver images, designs and even videos of outstanding uniqueness and quality. These are usually indistinguishable from human works and even garner awards from art critics! Some of us worry what will it be like for creative people to live in a world where a Large Language Model (LLM) has a better imagination than us humans. Worry no more! In this course you’ll get to know your LLM colleague properly. You figure out how to value each other’s strengths and weaknesses and cooperate to reach for greatness together!

In our 1st meeting, we’ll look briefly into how the LLMs and the Gen AIs work. What happens in their brain and where is it? What are the different ways it can be accessed? What all can it be used for? How? And what should one be careful about when doing so?

In our 2nd meeting we’ll talk exclusively about the AI in the arts and design. We’ll discuss the different models available, their limits and strengths and jab into some intriguing case studies. Naturally, there will also be space for juicy controversial discussions!

In our 3rd meeting we’ll delve into the world of spell cast… I mean prompt engineering  We’ll learn basics of good prompt engineering practice and tips and tricks that will make your life as a creative prompt engineer easier and more fun. At the end of the lesson, we will divide ourselves into groups and brainstorm our future projects.

In our 4th meeting, each of us will settle on a topic they wish to explore in their practical creative project carried out in collaboration with an AI model. We’ll put together a moodboard for the project, chose a desired method and agree on a plan.

In our 5th meeting, we’ll continue working on our AI-rtistic projects. Using the knowledge gained in the previous lessons, we ‘ll get efficient and see where AI helps us and where is it us that need to engage our brains more.

In our 6th meeting, we’ll finish our work. We’ll present to each other what we have created and what we took away from the process.

You do not have to be particularly skilled neither in any artistic method, nor in computer science to participate in this course. However, a moderate level of interest in the arts (f. ex. literature, design, architecture, illustration) and the creative process is recommended.

Flávia Lujza Csiky

Fláv is an interdisciplinary thinker with expertise in Scenic Design and Cognitive Science. She studied JAMU in Czechia and University of Vienna in Austria. She is working with Artificial Intelligence as an applied researcher in the Czech startup PromethistAI in Prague. Fláv harbors a great passion for uncovering how humans think and cooperate with others. These others are not always just humans – but also other biological species, institutions, technologies, the mere environments we inhabit, and these days, also the AI. Aside from work Fláv enjoys walks, observing architecture (notably the quirky one), DnD, occasional comic drawing, and recently also event management.